Discover the top games made with Unity Engine - Part 2


Premise as in the first part:

Many time for indie game developers Unity engine appear as a powerful engine in order to let everyone to build their own dreams and so not related to the "dream teams" of the worldwide development scenario. But in the last years there were many famous titles developed for consoles and personal computers that were built with Unity engine.

Within the list we will also find titles that represent second iterations or second team projects that have decided to abandon an engine (maybe proprietary) to switch to Unity because of its simplicity of use and its potential.

This is the second part of a personal list and clearly not complete of some of the best and most famous titles that you may not have known were developed with Unity.

You can find the first part here.


Her Story

Platform: PC Windows, macOS, iOS, Android

Developer: Sam Barlow

If you are passionate about videogames, it is almost certain that you have at least heard of Her Story. The title, developed by Sam Barlow (first project of the developer since his departure from Climax Studios) is in fact an experience that transcends the classic concept of videogames reminding us of how much potential this medium has.

The player will have to view a series of videos about a police interrogation done to a girl about a murder case. The player will have to navigate as a sort of virtual PC inside the files to shed light on the facts in a free and non-linear sequence of events.

The title, which offers a definitely magnetic, very well-characterized and unique experience, sold about 100,000 copies in the first month of release and currently has a Metascore of 86 on PC and a "Very Positive" evaluation on Valve's platform.

An experience to try for those who believe that videogames are not just "games" and a product to watch for those who want to develop their own video games, perhaps with the desire to beat new paths.

Angry Birds 2

Platform: iOS, Android

Developer: Rovio Entertainment

Direct sequel of the first and acclaimed Angry Bird developed at the time with the Box2D engine, this new official iteration of the franchise (actually the twelfth in the series) migrates to the Unity Engine.

Angry Bird represented Rovio's fortune, which over time has transcended videoludo to end up in animated films and even in toys and peluches.

The game demonstrates how an idea, even simple, if well implemented and satisfying can achieve far more results in terms of liking then complex mechanics of many AAA games.

The game puts the player in the position of having to hurl, through a large slingshot, birds with different characteristics and skills on structures populated by antagonistic subjects (mostly green pigs) with the aim of destroying the enemies present on the screen in a limited number of moves (as many as the birds mentioned above that act as bullets).

We can discuss over the game reception and the mixed reviews but can be enough to say that one week after its release, Angry Birds 2 was downloaded over 20 million times.


Oddworld: New 'n' Tasty!

Platform: PC Windows, macOS, Linux, iOS, Android, PS3, PS4, PS Vita, WiiU, XBox One

Developer: Just Add Water

Published by Oddworld Inhabitants the title is in fact a remake of the original Oddworld: Abe's Oddysee released in 1997 by the first Playstation (PSX / PSOne).

The player takes on the role of the iconic and funny Abe, a Mudokon who soon realizes that he and his friends will soon be massacred inside the factory where slaves are.

The player will then have to escape trying to free as many Mudokons as possible in a two-dimensional title with horizontal scrolling with traps of various kinds.

A title that was appreciated at the time and that is proposed again today on many platforms to indicate how much Unity can actually give access to a wide range of possibilities.

Cities: Skylines

Platform: PC Windows, macOS, Linux, PS4, XBox One, Nintendo Switch

Developer: Colossal Order

Developed by Colossal Order and published by Paradox Interactive the title is a management software in which, impersonating a mayor, the player will find himself having to build an increasingly larger town by allocating land and developing buildings of various kinds.

The problems will gradually be increasing with the increase in population and will oblige the player to develop issues such as electricity, water systems, sewers, transport and so on.

The title wink to the much more famous Sim City, born at the time of Super Nintendo (SNES) and shows how Unity can also be used for a certain complexity and in a scalable way between heterogeneous platforms in relation to computational capacity.


Fallout Shelter

Platform: PC Windows, PS4, XBox One, Nintendo Switch, iOS, Android

Developer: Bethesda Game Studios and Behaviour Interactive

Let's now move from a management and complex title to another whose focus is quick and intuitive controls and with a much smaller size.

Published by Bethesda Softworks Fallout Shelter takes up the lore of the Fallout series declining it in a more “playful” context in which the player finds himself having to manage a Vault taking care of the basic needs of the inhabitants.

Over time the number of inhabitants will increase as well as the possibility of being attacked with a minimal survival component.

It will then be possible to send one or more inhabitants on a mission outside the Vault, managing them through static screens.

It is in any case interesting to note how for this type of solution (and not only as we will see later on) a development company very well known as Bethesda Softworks has chosen an engine such as Unity for the development of its title.


Pillars of Eternity 1 and 2

Platform: PC Windows, macOS, Linux, PS4, XBox One

Developer: Obsidian Entertainment

Developed by Obsidian Entertainment and published by Paradox Interactive, the two Pillars of Eternity are RPGs with isometric views and two-dimensional graphics that incarnate the style and spirit of well-known titles in the genre such as Baldur's Gate and Planescape: Torment.

The first Pillars was partially funded on Kickstarter and the sum collected in the fundraising campaign for the construction of the game which reached $ 3,986,929 is considerable.

On the other hand, the name of Chris Avellone, known among other things for his prominent role in the creation of Planescape: Torment, would be enough to attract the spotlight on the project.

The first Pillars has to date a Metascore of 88 in its PC version by detaching its continuation by a single point to certify as said the excellent reception reserved by the criticism to the project.