Many time for indie game developers Unity engine appear as a powerful engine in order to let everyone to build their own dreams and so not related to the "dream teams" of the worldwide development scenario. But in the last years there were many famous titles developed for consoles and personal computers that were built with Unity engine.
Within the list we will also find titles that represent second iterations or second team projects that have decided to abandon an engine (maybe proprietary) to switch to Unity because of its simplicity of use and its potential.
This is the first part of a personal list and clearly not complete of some of the best and most famous titles that you may not have known were developed with Unity.
Ori and the Blind forest
Platform: Xbox One, PC
Developers: Moon Studios
In my opinion one of the best videogame of this generation and one of the best Metroidvania ever made. This could probably already be enough.
Ori and the blind forest knows how to hit the heart and the mind by combining fine art with rewarding gameplay. The title can guarantee a very high level of challenge without ever becoming frustrating. Worth mentioning is the soundtrack at the top of the gaming industry, which may even end up (in my opinion, it should!) In your next playlist.
Ori and the blind forest was released in 2015 on both personal computers and XBox consoles. It is developed by Moon Studios and has as a publisher no less than Microsoft.
The title has to date a metacritic of 88 points that goes to confirm therefore also the excellent reception obtained in terms of criticism.
Platform: XBox One, PC Windows, macOS, Nintendo Switch
Cuphead was developed mainly by the Moldenhauer brothers who drew inspiration from the 30's cartoons of their childhood to create a title that in terms of design did not actually compare with other games.
The development, both for the small number of people at work and for the need to create each hand-drawing using techniques similar to those used at the time, took a long time and was a huge challenge.
The two brothers, however, believed in their "creature" to the point of even mortgaging their homes to finance the development.
The result is one of the most successful "run and gun" videogames of recent years and that will surely be remembered for a unique style and for an uncommon level of difficulty.
Without forgetting absolute respect for the style of 30’s cartoons, for quotations and for a boss design at the top of the industry.
Cuphead at the time of writing has a Metascore of 86.
Platform: XBox One, PC Windows, Playstation 4, Nintendo Switch, iOS
Inside is a puzzle-platformer adventure game developed (and also published) by Playdead who have become known for creating Limbo.
The characteristics are those of commanding a boy who must escape a mysterious and dangerous situation within a dystopian world.
All trying to solve environmental puzzles by basically avoiding dying.
Spiritual sequel of Limbo (created with a proprietary engine) from a technical point of view we are facing a 2.5D title.
The team relied on Unity to simplify development.
Inside has now a Metascore of 93.
Platform: PC Windows, macOS, iOS, Android
Developers: Blizzard Entertainment
Hearthstone is a very famous video game surely known to most regardless of personal tastes.
Is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. It is a turn based card game built upon the lore of the Warcraft where two opponents using their cards decks fight each.
Free to play obviously does not mean that the publisher has no revenue since, as often happens with mobile titles, the business model is based on micro-transactions.
It seems in fact that the typical user of mobile platforms is not very inclined to buy games by paying them with an initial sum but rather is more willing to pay for small micro transactions that many times in reality, if added together, would even exceed the possible investment for the purchase of a game that follows more classic business models.
Hearthstone has a Metascore that goes from 88 to 93 depending to the platform.
Platform: PC Windows, macOS
Developers: Facepunch Studios
Rust is a survival multiplayer title in which the primary objective is to survive by tackling first and foremost other players with whom you can create hostility but also an alliance. It will be necessary to survive hunger, thirst, cold by building shelters and going hunting.
On Steam the game was positively received and currently has the "Very positive" rating on the platform.
The title was developed by Facepunch Studios and started as a sort of clone of DayZ but later the project took on its own connotation. CEO Garry Newman has declared:
"Rust started off as a DayZ clone. But then we decided that we are sick of fighting zombies. And can't compete with the Arma island in terms of landmarks and towns."
Platform: PC Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch
Developers: inXile Entertainment
Beyond your personal tastes, I believe that seeing a title like Wasteland 2 in the list of games developed with Unity can only give further awareness of the goodness of the engine. A game for long time in the spotlight of critics and audiences that winks at old school RPGs and which has been received very positively and converted and available on many platforms.
As mentioned, this is a classic post-apocalyptic RPG published by Deep Silver (the same ones that published the Metro series) which currently has a Metascore of 87 for the PC platform and on Steam has a user evaluation " Very Positive "
Escape from Tarkov
Platform: PC Windows
Developers: Battlestate Games
FPS with simulative features and definitely not inclined to the simplifications of the modern genre, Escape from Tarkov was developed by a Russian team named Battlestate Games.
It is currently still in development but it is possible to access the closed alpha phases by pre-purchasing the title for now only through the developer's website.
The purpose of the game is to escape from the fictional city of Tarkov with a punitive gameplay that can lead, in case of death, to the loss of all the objects with which it was decided to face the game (and not previously "insured" by paying a sum of virtual money at the start of the game).
It is an ambitious and not risk-free project but has managed to attract the attention of those players tired of the now very accessible approach embraced by most modern FPS.
END OF THE FIRST PART